Weapon upgrades and evolution choices
Use the upgrade screen to reinforce tags, cover weak ranges, and choose evolutions that serve the mode.
Direct answer
Upgrade one dependable weapon path first, then choose evolutions that add the tag or battlefield role your squad already supports. Do not split early levels across three unrelated weapons.
What to know before the run
- Range system
- Introduced in 0.9.2
- Range modifier
- Up to -50% or +50%
- Evolution info
- Shown in the skill tree
- First goal
- One finished weapon path
- Check before picking
- Tags and magazine size
Read all four parts of an upgrade
- Damage and projectile count
- Magazine or reload behavior
- Cooldown and duration
- Damage tags and evolution effect
Relevant 1.0 balance changes
Huntress tier-two and tier-three weapon firing arc was reduced from 30 to 20. Ghost’s Shuriken final damage rose from 350 to 400, while Kunai Dance final damage fell from 250 to 150.
Positioning now changes weapon damage
Pistols, shotguns, the Taser, and Syringe Gun prefer close range. The Sniper Rifle gains 25% at long range. Huntress arrows hold damage at mid and long range but lose some value at point-blank distance.
Choose an evolution by battlefield job
Use single-target or long-range evolutions for bosses, wide or piercing options for horde coverage, and status evolutions when the team already benefits from that tag. The brightest card is not automatically the best fit.
Ranger crossbow routes
- Shock Spike: long-range Electric bolts that mark targets and keep a Kinetic-friendly plan
- Barber: a close cone joined by barbed wire that marks a wide group
- Repeater Crossbow: more shots and more marks for companion uptime, with lower long-range damage potential
- Flarebolt: a later unlock that adds penetration, marks, and Burning coverage
Huntress needs penetration before spectacle
A high-damage arrow that stops at the first enemy wastes most of its value in dense waves. Take Penetration and Multi-shot early, then choose the status evolution that matches the squad. Barbed Penetration can apply Injured and support a Critical route; Explosive Arrows serve the Explosive trio; Frost Arrows enable control and specific synergies.
Ghost rewards a narrow upgrade path
Finish Katana into 1000 Cuts before investing heavily in the support weapons. A single Shuriken can bounce through up to 15 enemies and return, while the fire evolution serves a different tag plan. Pick the version that supports Slashing, Critical, or elemental investment already present in the run.
Turret evolutions trade coverage for output
Taunting turret evolutions improve safety by redirecting enemies. Ice Turret can choose a defensive multi-turret pattern or a higher-damage Pressure Washer route. Use the damage route when bosses are the problem; use area control when the squad loses lanes before its weapons come online.
Check item compatibility after evolving
Magazine-trigger items favor Rocket Launcher and Grenade Launcher because both fire several rounds before reloading. A one-shot bow may not trigger the same effect. Re-read weapon behavior after each evolution before locking an item that depends on the last projectile, a Critical hit, penetration, or range.
Strategy sections are independent editorial guidance based on observed version 1.0 gameplay. The official sources below support version facts, not every tactical recommendation. Facts last checked Aug 26, 2026.