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Achievements: 1.0 completion route

Plan story achievements, item rewards, and challenge runs without wasting time in modes that disable progress.

1.0Facts source-checked7 min
Version 1.0 answer

Direct answer

Version 1.0 added 88 achievements, including 64 Story achievements. Torments are optional and do not count toward 100%, while Infinite mode disables achievement progress.

Quick reference

What to know before the run

Added in 1.0
88 achievements
Story category
64 achievements
Torments
28, not required
Infinite mode
Most achievements disabled
Turret challenge
3 turret abilities active

What counts for 100%

Follow the main and survivor mission chains through the Camp, then clear the mechanical challenge achievements in regular eligible modes. The 28 Torments sit in the Hall of Torments and are explicitly for bragging rights.

Two reward changes to know

  • “Why’d You Pick That?” now rewards Great Nade instead of Skip Rope
  • “Curly Little Potato” now rewards Easter Egg instead of Jade Amulet

Turret achievement setup

For the achievement that requires three turret abilities active at once, use SWAT, Engineer, and Mechanic. Their automatic, electric, and ice turret abilities provide the required three-turret setup.

Efficient completion order

Finish map and mode unlocks first, then progress the main and survivor mission chains. Leave narrow build challenges until your skill trees, rerolls, and item pool give you enough control to force the required setup.

Modes that change progress

Infinite mode removes the item limit but disables most achievements. Torments are separate optional challenges. Use normal eligible modes for completion and Infinite for testing damage scaling or item interactions.

Three-turret achievement squad

Use SWAT, Engineer, and Mechanic. Take Automatic Turret, Electric Turret, and Ice Turret, then keep all three active at the same time. Their weapons can stay in the build because turret damage alone may be too slow against bosses and elite targets.

  • Start with SWAT and level Automatic Turret first
  • Recruit Engineer for Electric Turret
  • Recruit Mechanic for Ice Turret and Transmitter
  • Banish unrelated abilities only when rerolls are limited

Make the activation window overlap

Prioritize team ability duration and ability cooldown from Military Training. Pickup-range and movement-speed converters can add more duration when their conditions are met. Stand in the Transmitter area while the last turret comes online; the route succeeds when the first set remains active long enough for the third ability to spawn.

Why the turret attempt fails

The usual failure is timing, not damage. One turret expires before the last one activates, or a crowded item pool delays the third survivor. Increase duration before chasing turret damage, use rerolls on the missing recruit, and attempt the overlap on an open map where movement hazards do not force you out of the bunker.

Editorial note

Strategy sections are independent editorial guidance based on observed version 1.0 gameplay. The official sources below support version facts, not every tactical recommendation. Facts last checked Aug 26, 2026.