Direct answer
Use Zombiepedia to see every item and the Achievements panel to find the unlock condition for locked achievement items. Standard runs limit item slots, so choose pieces that already match the squad's tags, triggers, or sustain plan.
What to know before the run
- New in 1.0
- 21 items
- Standard modes
- Limited slots
- Infinite mode
- No item limit
- First filter
- Trigger frequency
- Swap rule
- Protect the core setup
The 21 full-release items
The official changelog names the additions but does not provide a complete effect table. The new items are Black Box, Jailbroken Phone, Ragged Patch, Hijacked Signal, Access Keycard, Brave Toaster, Mushroom Mushroom, Dartboard, Silencer, Mana Potion, Fishing Pole, Accumulator, Hyperactivity, The Word, Great Nade, Power Generator, Boiling Pot, Pawn Shop Receipt, Last Round, Acoustic Guitar, and Easter Egg.
Where to find a locked item condition
Open Zombiepedia to identify the missing item, then open Achievements and find the locked reward. Awesome Games Studio confirmed this path on Reddit. Five of the 1.0 items come from main-story missions; most of the other new items are tied to progression or challenge achievements.
Choose by function
- Core tag piece
- Damage multiplier
- Cooldown or reload support
- Area or duration
- Healing, armor, or regeneration
Infinite mode warning
Unlimited item capacity lets a build eventually take everything, but Infinite mode disables most achievements. Use it to test scaling, not to finish the achievement list.
Find an unlock before searching the web
Open Zombiepedia to see the complete item archive. For a locked item tied to an achievement, open the Achievements panel and inspect its reward condition. The developer confirmed that Zombiepedia does not yet show every unlock condition, while the Achievements panel is the intended source for achievement-bound items.
Standard versus Infinite decisions
In a standard run, each item must improve the main tag, primary damage, or sustain plan. Infinite lets you collect broadly, but the early run still needs a reliable setup before experimental interactions become useful.
Rate an item by how often it triggers
A large effect tied to an SOS, chest, signal, or sample collection may activate only every few minutes. A smaller effect tied to every Critical hit, marked enemy, taunted enemy, or weapon reload can shape the entire run. Count realistic activations before replacing a dependable damage or sustain item.
Strong early and scaling item patterns
- XP effects are strongest before the three core weapons finish
- Balloon rewards clean play below level 100 but disappears after taking damage
- Glass of Milk grows maximum HP from basic enemies, elites, and bosses
- Mod Chip and Critical-reset effects reward builds with reliable Critical chance
- Movement-speed and pickup-range converters turn utility stats into ability power
Check weapon rules before taking a trigger item
The final-projectile Critical effect helps multi-round Rocket and Grenade Launchers more often than a one-shot bow. Full-health Critical items work best when wide attacks touch fresh enemies, while taunt multipliers need enough taunt uptime and area to keep targets affected. Match the trigger to the weapon that will use it.
Build a sustain pair, not five weak defenses
Glass of Milk plus a Critical bonus based on maximum HP is a useful long-run pair. Health regeneration plus a taunting bunker is another. In a standard run, two connected defensive pieces leave room for the main damage setup; collecting armor, dodge, healing, regeneration, and revive without enough damage can still lose to the timer.
Check conditional text before committing
Several items scale with tags, empty slots, movement, Critical hits, taunted enemies, or map interactions. Read the condition, inspect the current squad, and confirm that the trigger already exists. Do not reserve a standard-mode slot for an interaction that still needs an unowned evolution.
Strategy sections are independent editorial guidance based on observed version 1.0 gameplay. The official sources below support version facts, not every tactical recommendation. Facts last checked Aug 31, 2026.