Builds & teams

Synergies: activation rules and useful pairings

Check how a link activates, then use tested survivor pairings and rank-five passives without wasting levels on inactive combinations.

1.0Official framework, community-tested activation5 min
Version 1.0 answer

Direct answer

Buy the synergy node in the character skill tree and place both named survivors in the squad. Three of each survivor's four links also need their named ability during the run; the fourth works independently of an ability.

Quick reference

What to know before the run

Cross-survivor links
4 per survivor
Ability-linked
3
Independent link
1
Unlock source
Character skill trees
Recruit check
SOS synergy panel

Activation checklist

  • Purchase the node in the permanent skill tree
  • Recruit both survivors named by the node
  • For an ability-linked synergy, take the named ability in the run
  • Check the SOS panel before spending the last squad slot

Rank five changes team value

The new team passive only applies when that survivor is present, so a fully developed rank-five survivor can justify a slot even when their weapon is not the run’s main damage source.

Avoid the rarity trap

A high-rarity item with no shared tag can be weaker than a common piece that completes a threshold. Check the tag row before choosing the brighter card.

Permanent unlock and run activation are separate

Buying a synergy node makes the link available on the account. Recruiting both named survivors activates an independent link immediately. An ability-linked synergy also needs the named ability in the current run before its combat effect can occur.

Check the SOS card before recruiting

The SOS interface shows inactive and unavailable synergies. Read it before adding the third survivor so the final slot completes an interaction your current weapons and abilities can activate.

Useful pair interactions

  • Engineer and Ghost: Electric Turret can release kunai around the turret
  • Engineer and Huntress: Electrocution can interact with Frost Arrows once both requirements are unlocked
  • Tank and Engineer: EMP can fire shotgun pellets in a random direction
  • Huntress and Engineer: Bear Traps can spawn Saw Blade Drones
  • Ranger and Huntress: Huntress gains Critical chance against marked enemies

A synergy must be active, unlocked, and useful

A listed node can stay dormant because the account has not purchased it, one survivor is absent, or the required ability was never selected. Do not recruit for a grey interaction unless the remaining run can still acquire every required piece.

Recruit in dependency order

Start with the survivor whose weapon works without help. Recruit the enabler second, then use the last slot for control or sustain. Ranger, for example, needs reliable marks before pet bonuses matter; a turret team needs the first turret stable before Transmitter scaling produces value.

Build one interaction into a full plan

After activating a node, invest in the stats that serve both sides. Ability cooldown and duration help Electric Turret and its kunai releases. Critical chance helps marked-target interactions. Taunt damage needs a dependable source of taunt and enough area to keep enemies inside the affected lane.

Rank five changes the value of a slot

Rank-five team passives apply while that survivor is present, and each character also gains new personal upgrades. A developed support can justify a slot through Luck, armor, area, or damage bonuses even when their weapon does not lead the score screen. Compare the whole node package before swapping the character.

Avoid the inactive-synergy trap

Do not spread early levels across four prerequisite abilities. Finish the leader weapon, take one level in each enabling ability so its cooldown starts cycling, and return to the interaction after the squad can already clear normal enemies. A functioning build with one active synergy beats a weak build waiting for three.

Editorial note

Strategy sections are independent editorial guidance based on observed version 1.0 gameplay. The official sources below support version facts, not every tactical recommendation. Facts last checked Aug 31, 2026.